$1 CLASH
PROTOTYPE LAB
3 DIRECTIONS · 1 CORE IDEA

INTERNAL PRODUCT DEMO · SEPTEMBER 2026

THREE WAYS TO MAKE
$1 FEEL LIKE AN EVENT.

OneDollarClash is an experimental live internet battle: pick a side, put $1 behind it, and help decide what happens next. These prototypes test three different product directions using the same core mechanic.

MOCK DATA NO REAL PAYMENTS NO BACKEND INTERACTIVE

CHOOSE A DIRECTION

ENTER A PROTOTYPE

Each version opens as its own complete page. Use your browser Back button to return here.

VERSION A GAME-FIRST

THE ARENA

Battle-first, tactile and game-like. The live tug-of-war, hits, raids and Community Cannon are the center of the experience.

TUG OF WARRAIDSCANNON
ENTER VERSION A
VERSION B CONSEQUENCE-FIRST

THE INTERNET EVENT

Editorial and consequence-led. It sells the cultural moment first: the internet votes, one side wins, and something visible happens.

EVENTCONSEQUENCEHISTORY
ENTER VERSION B
VERSION C BROADCAST-FIRST

CLASH TV

Broadcast-first and spectator-heavy. The battle feels like a live show with viewers, chat, activity and a persistent arena feed.

LIVE TVCROWDCHAT
ENTER VERSION C

WHAT ARE WE TESTING?

SAME MECHANIC.
DIFFERENT EMOTIONAL HOOK.

ACan the battle itself be the product? Immediate action, feedback and game feel.
BCan the consequence create the urgency? A cultural event people want to influence.
CCan spectatorship create retention? A live show worth watching even before you pay.